Sound Design


Dusty Groove II: Space is a Diamond, installation by Josiah McElheny (2018) [sound design]

Sound design for a sculpture included in Carnegie International, 57th Edition, at the Carnegie Museum of Art in Pittsburgh, PA.  The sound sculpture is an homage to Pauline Oliveros, and was curated alongside Corbett vs Dempsey.

Milespires & Reliquaries, installation by Phillip Birch (2017) [score]

Score (written with Jonathan Campolo) for a short film, which was part of a multi-disciplinary installation at Lyles & King by Phillip Birch… “a futuristic dark age that he suggests is a projection of mankind’s current trajectory and a parallel to the dark age of the last millennium.

Eyes Have Brightened, installation by Christopher Duffy + Eaters (2016) [concept, sound design, score]

An exhibit of sound- and light-sculptures at Knockdown Center. I sound-designed and helped to develop the concept of the sound sculptures, scored multiple musical pieces for the exhibit, and installed the show.


Eventide DDL-500 and Euro-DDL [design consultation]

Digital delay with analog filters for 500-series and Eurorack formats.

Eventide Physion (2017) [design consultation, preset creation]

A new plugin created as part of Eventide’s “Structural Effects” line, which allow the user to treat the tonal and transient information of a sound separately.

Eventide TVerb (2016) [design consultation, preset creation]

A TEC Award-nominated plugin by legendary effects company Eventide Audio, inspired by the techniques used during the recording of David Bowie’s Heroes.



Pasta Shooter; created by Thu Tran, programmed by Ivan Safrin and Bobo Do (2014) [sound design, score]

A video-game created for HP Power-Up Fest.  It’s a first-person shooter where instead of shooting people with bullets to kill them, you shoot pasta into their mouths until they’re too fat to move anymore.

Welcome to Cleveland, created by Thu Tran, programmed by Ivan Safrin and Bobo Do (2014) [sound design, score]

An interactive installation at Case Western Reserve University’s new Tinkham Veale Universtiy Center.  Six Cleveland-themed gesture-based games cycle through on a free-standing 30-foot LED wall in the atrium.  The score and sound effects provide both sonic feedback for the users as well as an ambient background to people in the surrounding areas.